Wednesday, August 26, 2026

Penn & Teller Attempt to Fool Themselves With a Muffin and a Signed Card


 In one of the funniest role reversals from Penn & Teller: Fool Us, Penn and Teller step away from the judges’ table and become contestants attempting to fool none other than themselves!

The performance originally appeared in the 2016 Season 3 finale, appropriately titled “Can Penn & Teller Fool Penn & Teller?” Host Alyson Hannigan joins the legendary duo onstage to help with what begins as a fairly traditional card trick—but quickly takes a wonderfully strange turn.

Alyson selects the Four of Clubs, signs her name across its face and returns it to the deck. She even shuffles the cards herself, making certain that her selection is completely lost.

Penn then instructs Alyson to cut the deck and riffle the cards toward an ordinary muffin sitting on the table. When she searches through the deck again, her signed card has mysteriously vanished.

That is when things get wonderfully weird.

Alyson unwraps the muffin and feeds it to Teller. Moments later, her signed Four of Clubs emerges from Teller’s mouth!

The routine takes the familiar “card to mouth” plot and gives it the unmistakable Penn & Teller treatment. The signed card makes the magic stronger, while the muffin adds an absurd visual that audiences are unlikely to forget. Penn handles the comedy and narration while Teller’s expressions and silent performance turn a simple snack into a hilarious magical prop.

The funniest part may come after the trick is finished. Penn and Teller remain onstage as contestants while pretending to wait for the judges—also Penn and Teller—to deliver their verdict.

Penn praises the performers, calling them the judges’ favorite act from the first three seasons. He then delivers a coded explanation of how the trick may have been accomplished, meaning Penn and Teller ultimately fail to fool Penn and Teller.

However, they certainly succeed in entertaining the audience.

This performance is a great reminder that memorable magic does not always require a giant illusion or complicated stage setting. Sometimes all you need is a deck of cards, a strong presentation, great timing—and apparently, one muffin.

Tuesday, August 25, 2026

Roped by Bazar de Magia


 Now available at www.magiciansmagicshop.com 

"It fooled me! This is clean, strong, straightforward magic. Send me one!" -Henry Evans

Juan Pablo, one of the most innovative magicians in Argentina has done it again! Roped is quite possibly the most surprising trick with ropes you have ever seen.

The Effect: Show a piece of rope you are holding in your hands...and suddenly the spectators can see the rope is running into your coat and out of your right sleeve. Then, the other end of the rope is running out of your other sleeve! In a blink, the rope that was in front of your chest is now behind your back! You give the rope a tug and it goes straight through your body! The rope may now be handed out for complete examination by the audience.

No Sleights-very easy to perform!
Clever New Gimmick
Comes complete with the special gimmick, rope and detailed instructions.


Retail Price $45.00 

Our Price $39.95

On This Day in Magic History: Houdini’s The Grim Game Opened in New York


 On August 25, 1919, Harry Houdini made one of his boldest attempts to escape the limitations of the theater when his first feature-length motion picture, The Grim Game, opened at B.S. Moss’s Broadway Theatre in New York City.

Already one of the most famous entertainers in the world, Houdini hoped motion pictures would introduce his escapes and physical stunts to an even larger audience—and preserve them long after his stage career ended.

The result was a silent mystery thriller filled with handcuff escapes, dangling straitjackets, speeding vehicles, rooftop danger and a genuine midair collision between two airplanes.

Houdini Sets His Sights on Hollywood

By 1919, Houdini had spent years building an international reputation through dangerous escapes, personal challenges and brilliant publicity.

He also understood the growing power of motion pictures. Film could take his performances beyond the cities he visited and allow audiences around the world to witness his most spectacular feats.

Houdini had already starred in the 15-part movie serial The Master Mystery, which began appearing in theaters in 1918. The serial featured escapes, action sequences and even a mechanical villain known as the Automaton.

Following that experience, Houdini signed a two-picture agreement with Famous Players-Lasky, the studio associated with many of the silent era’s biggest stars. Production on The Grim Game began in California under director Irvin Willat.

The movie would become Houdini’s first feature-length film.

Houdini Plays a Reporter Framed for Murder

In The Grim Game, Houdini portrays newspaper reporter Harvey Hanford, who becomes involved in a scheme intended to demonstrate how circumstantial evidence can make an innocent person appear guilty.

The plan goes disastrously wrong when an actual murder occurs and Hanford is blamed for the crime.

After being arrested and imprisoned, Houdini’s character escapes and begins pursuing the men responsible for framing him. The story was deliberately designed to place him in one dangerous situation after another.

Throughout the film, Houdini escapes from handcuffs, chains, a bear trap and a straitjacket. He climbs buildings, hangs from ropes and participates in several dramatic action sequences that allowed movie audiences to experience a version of his live stage persona.

The final portion of the film includes its most famous sequence: a collision between two airplanes high above the ground.

Unlike most movie stunts, that collision was real.

The Real Airplane Collision in The Grim Game

The aerial sequence was filmed near Santa Monica, California, on May 31, 1919.

The original plan called for stuntman and former military airman Robert E. Kennedy to double for Houdini. Kennedy was supposed to climb from one airplane, hang from a rope and transfer into a second aircraft flying beneath him.

A third airplane carrying director Irvin Willat and the camera crew followed the action.

During the stunt, an unexpected air current pushed the two participating airplanes together. Their landing gear and wings became entangled, sending both aircraft spiraling toward the ground.

Kennedy was left hanging from the rope as the damaged airplanes descended.

Remarkably, the pilots managed to separate the aircraft and make emergency landings. One airplane came down upside down, but the accident resulted in no deaths.

Willat and his crew continued filming throughout the ordeal, capturing what was promoted as the first genuine midair airplane collision ever recorded by a motion-picture camera.

The accident was never part of the original script. Once the filmmakers realized what they had captured, however, the story was rewritten so the footage could become the movie’s enormous climax.

Was Houdini Really Hanging from the Airplane?

Publicity surrounding The Grim Game often encouraged audiences to believe that Houdini personally survived the airplane collision.

That was not the case.

Robert E. Kennedy was the stuntman hanging from the aircraft during the accident. Houdini performed many difficult and dangerous feats during his career, but this particular stunt was completed by his double.

Famous Players-Lasky nevertheless used Houdini’s fearless reputation to promote the scene. Posters and advertisements placed his name and image alongside descriptions of the genuine collision, allowing audiences to assume that the famous escape artist had been directly involved.

Houdini did little to discourage the growing legend. He understood that the real accident gave the movie something no staged effect could match.

The collision was authentic—even if Houdini was not the man hanging between the airplanes.

Houdini Appears at the Broadway Theatre

When The Grim Game opened at B.S. Moss’s Broadway Theatre at Broadway and 41st Street on August 25, 1919, Houdini appeared in person.

Following the picture, he spoke to audiences about the production and the dangers involved in filming its stunts. He also discussed the airplane collision, emphasizing that it was a genuine accident captured by the camera.

Houdini reportedly offered $1,000 to anyone who could prove the collision was not authentic.

A review published by the New York Tribune praised the film as a “smashing success” and said its final reels were filled with miraculous escapes, airplane flights and action. The reviewer was particularly impressed that Houdini’s feats were presented clearly for the motion-picture camera.

Other reviews likewise praised the excitement of Houdini’s escapes, although some critics were less impressed with the film’s melodramatic storyline and his abilities as a conventional actor.

Audiences, however, came to see Houdini do what Houdini did best: escape from apparently impossible situations.

The Grim Game Disappears

Despite its successful release, The Grim Game eventually performed a vanishing act worthy of its star.

As the silent-film era ended, the movie became increasingly difficult to see. For decades, only a short fragment containing the airplane collision was believed to have survived.

A complete print was actually being preserved by Brooklyn juggler and Houdini admirer Larry Weeks. He had acquired the film from the Houdini estate in 1947 and occasionally screened it privately, but consistently refused offers to sell it.

That changed in 2014 when film preservationist Rick Schmidlin approached Weeks on behalf of Turner Classic Movies. Weeks finally agreed to part with the print.

When preservation experts examined the film, they discovered that all five-and-a-half reels were present.

The movie had escaped destruction.

Houdini’s Lost Film Returns to the Screen

Schmidlin supervised a complete restoration of The Grim Game in association with the Barbara Goldsmith Preservation and Conservation Department at New York University Libraries.

The restored film premiered at the TCM Classic Film Festival on March 29, 2015, accompanied by a new musical score composed by Brane Živković. Turner Classic Movies later presented the movie on television, allowing a new generation to see Houdini’s first feature film nearly a century after its original release.

The restoration preserved more than an entertaining silent thriller. It recovered one of the most important surviving visual records of Houdini’s physical ability, screen ambitions and remarkable instinct for promotion.

Houdini’s Greatest Movie Escape

The Grim Game did not transform Houdini into a permanent Hollywood star. He would make additional films, including Terror Island, The Man from Beyond and Haldane of the Secret Service, before eventually abandoning his movie career.

Nevertheless, The Grim Game remains the strongest example of Houdini adapting his famous stage identity for motion pictures.

The film presents him as audiences already imagined him: an unstoppable hero who could escape handcuffs, chains, traps, prisons and seemingly certain death.

Its famous airplane collision also demonstrates how quickly Houdini could recognize and promote an unexpected opportunity. The accident was real, the cameras were rolling and Houdini helped transform a nearly disastrous moment into movie history.

On August 25, 1919, New York audiences watched Harry Houdini attempt something larger than another escape. He was trying to make his magic and daring live forever on film.

More than a century later, The Grim Game survives—and Houdini’s plan worked.

Read the historical account of the film’s 1919 New York opening.

Learn how NYU and Turner Classic Movies restored the long-lost film.

Born on This Day: Gloria Dea, the First Magician on the Las Vegas Strip


 August 25 marks the birthday of Gloria Dea, a groundbreaking performer whose place in magic history was nearly forgotten.

Born Gloria Metzner on August 25, 1922, Dea became the first known magician to perform on what would eventually become the Las Vegas Strip. Her historic 1941 appearance came years before Las Vegas developed into the entertainment capital now associated with David Copperfield, Penn & Teller, Shin Lim, Criss Angel and countless other magicians.

Had she lived, Gloria Dea would have celebrated her 104th birthday today.

Gloria Dea Discovers Magic as a Child

Gloria was born in Oakland, California, and introduced to magic by her father, Leo Metzner. A paint and wallpaper salesman by profession, he performed at local clubs under the name “The Great Leo.”

Gloria later remembered becoming fascinated with magic after her father apparently pulled a gold coin from her ear when she was four years old.

It did not take long for her to move from spectator to performer. She began appearing onstage as a young child and was reportedly performing professionally by the age of seven. The Oakland Tribune nicknamed her the “Mysterious Mite” and described her as possessing the confidence and presence of a much older performer.

Her childhood repertoire included vanishing coins, appearing pigeons, the vanishing wand, transformations and other classic effects. She also produced two pet guinea pigs and a pigeon from a hat.

By 11, Gloria had become one of the youngest members of the Pacific Coast Association of Magicians. At 12, she received an award from the organization for her work with livestock.

These early accomplishments were impressive for any young magician, but they were especially remarkable for a girl entering an entertainment field overwhelmingly dominated by men.

The First Magician on the Las Vegas Strip

Gloria Dea made magic history on May 14, 1941, when she performed in the Round-Up Room at the El Rancho Vegas.

Although contemporary accounts sometimes described her as 19, Gloria was still 18 and only a few months away from her 19th birthday.

The El Rancho Vegas had opened the previous month on a largely undeveloped stretch of Highway 91. That road would eventually become Las Vegas Boulevard and the world-famous Las Vegas Strip.

Dea’s act combined sleight of hand, floating cards, multiplying and vanishing billiard balls, hypnotism and dance. One of her featured effects caused a playing card to disappear and reappear inside an orange. Between the magic routines, she danced the rumba with the hotel orchestra.

A contemporary newspaper review reported that Dea had completely mystified the audience and identified her card-to-orange finale as one of the show’s biggest highlights.

Las Vegas was not yet filled with enormous illusions, resident magic productions and celebrity headliners. Gloria performed in a comparatively intimate showroom with the hotel’s swimming pool visible through glass behind the audience.

Her appearance is now recognized as the first known performance by a magician on what became the Las Vegas Strip. As The Neon Museum observed, she opened the door for the generations of magicians who followed.

From Las Vegas Magic to Hollywood

After performing in Las Vegas, Gloria moved into motion pictures and adopted the professional name Gloria Dea.

Her film appearances included Mexicana, Delightfully Dangerous, The Story of Dr. Wassell, The Prodigal and The Sea Chase. In 1952, she portrayed Princess Pha opposite Buster Crabbe in the adventure serial King of the Congo.

She also appeared as a mourner in Ed Wood’s famously troubled science-fiction movie Plan 9 from Outer Space. Although the film later earned an unusual reputation as one of the worst movies ever made, Dea remembered enjoying the experience.

Her career blended magic, dancing, acting and glamorous costumes. She was more than a magician who briefly visited Hollywood—she was a versatile variety entertainer who successfully adapted to several different forms of show business.

Gloria Dea Disappears from the Magic World

Gloria eventually left show business and built an entirely different life. She sold insurance and became a successful new- and used-car salesperson at a Chevrolet dealership in California’s San Fernando Valley.

She returned to Las Vegas with her husband, Sam Anzalone, in 1980, but her pioneering magic career was largely unknown by then. She sold or gave away many of her costumes, props and books, and her accomplishments gradually faded from public memory.

That changed in 2020 when magician and hypnotist AnnaRose Einarsen discovered a vintage skirt that had once belonged to Dea. The discovery led Einarsen to Gloria’s collection of costumes, magic books, props and promotional material—and eventually to Gloria herself.

Even David Copperfield, who maintains an extensive collection of historic magic artifacts, had not previously known her story.

The magic community began correcting that oversight.

Copperfield befriended Dea and invited her to one of his MGM Grand performances in October 2021. When he introduced her to the audience, she received a standing ovation.

Las Vegas Celebrates Gloria Dea’s 100th Birthday

On August 25, 2022, magicians and Las Vegas dignitaries gathered at the Westgate Las Vegas to celebrate Gloria Dea’s 100th birthday.

David Copperfield, Teller and other members of the Las Vegas magic community attended the celebration. Clark County officially declared August 25 “Gloria Dea Day” and presented her with the Key to the Las Vegas Strip.

Copperfield credited Dea with helping open the door for magic in Las Vegas. Long before modern productions transformed the city into a global destination for illusion shows, Gloria had proven that magic belonged on a Las Vegas stage.

The celebration became Dea’s final major public appearance.

Remembering a Las Vegas Magic Pioneer

Gloria Dea died on March 18, 2023, at her Las Vegas residence. She was 100 years old.

Just three days later, she was posthumously inducted into the UNLV College of Fine Arts Hall of Fame. David Copperfield participated in the induction, while AnnaRose Einarsen and Dea’s caregiver and friend Elizabeth Bowes accepted the honor on her behalf.

Gloria’s recognition came much later than it should have, but the final years of her life allowed her to see the magic community embrace her extraordinary legacy.

Today, Las Vegas is home to more professional magic than nearly any other destination in the world. Its theaters have welcomed legendary performers, groundbreaking productions and generations of visitors searching for the impossible.

That history began with a teenage magician named Gloria Dea.

On the anniversary of her birth, we remember the young woman who walked onto the El Rancho Vegas stage in 1941 and helped make magic part of the Las Vegas story.

Before Night Court, Harry Anderson Brought Three-Card Monte to Saturday Night Live


 Before millions of television viewers knew Harry Anderson as Judge Harry Stone on Night Court, he was already demonstrating why magicians considered him one of the most distinctive performers of his generation.

In a memorable appearance on Saturday Night Live, Anderson took one of the oldest street swindles in the world and transformed it into a polished piece of comedy magic built for a national television audience.

The performance originally aired on January 29, 1983, during an episode hosted by Rick Moranis and Dave Thomas. Armed with only three enormous playing cards and his unforgettable “Harry the Hat” personality, Anderson proved that strong character and storytelling could make a familiar premise feel completely original.

Harry Anderson Invites the Audience to Play

Anderson enters carrying a bag and accompanied by jaunty music that immediately establishes the playful, old-fashioned atmosphere of the act.

After acknowledging the audience, he produces three oversized playing cards and casually asks, “What do you say we play a game?”

The premise is based on Three-Card Monte, the classic street hustle in which a player attempts to follow a particular card while the operator rearranges the packet. Anderson shows the faces and backs of the giant cards before mixing them and inviting the audience to guess.

It sounds simple.

Naturally, it is anything but simple once Harry Anderson is controlling the game.

Each time the audience thinks it understands where the important card has gone, Anderson produces another surprise. The identities of the cards appear to shift, the audience’s assumptions are repeatedly overturned and the game becomes increasingly impossible.

Anderson never treats the routine as a formal demonstration of skill. Instead, he behaves like a friendly con man who is delighted to let the audience participate—even though everyone knows he is probably several moves ahead.

The Famous “Harry the Hat” Character

What makes the performance special is not simply the magic. It is the character presenting it.

Anderson’s “Harry the Hat” persona combined the confidence of a street hustler, the timing of a comedian and the charm of a storyteller. He spoke to the audience as though they were old friends gathered around a sidewalk game.

The character openly suggested that the audience should not trust him, but his warmth made everyone want to play along anyway.

That playful tension became an important part of Anderson’s magic. He was not pretending to possess supernatural powers. He presented himself as a clever operator who knew how to manipulate cards, expectations and human curiosity.

The audience understood that it was being deceived, yet the deception was so entertaining that losing became part of the fun.

Taking Three-Card Monte from the Street to the Stage

Anderson’s oversized routine became widely known as “Three Card Monarch” or “Monarch Monte.” A smaller version was later produced under the name “Three Card Prince.”

The enormous cards served an important theatrical purpose. Traditional Three-Card Monte is normally performed at close range, but Anderson wanted every person in a theater to be able to follow the action.

By enlarging the cards, he transformed an intimate street hustle into a stage-sized performance piece. The audience could clearly see each card, understand every challenge and react together when the expected card was not where it was supposed to be.

According to a history of the effect published by Vanishing Inc., Anderson’s fast-paced script and oversized props helped demonstrate how effectively Three-Card Monte could play in larger parlor and stage settings.

More Than a Card Trick

The routine also illustrates an important lesson for magicians: the secret is only one part of a successful performance.

Anderson created a complete theatrical experience around three cards. The entrance music, bag, costume, rhythm, facial expressions and conversational script all supported the same character.

Even the pauses were carefully controlled. Anderson gave the audience enough time to form an opinion before revealing that its confident conclusion was wrong.

Without that presentation, the routine would simply be a sequence of changing cards. In Anderson’s hands, it became a battle of wits between a lovable con man and an audience that knew better—but played anyway.

Harry Anderson’s Magic Led to Television Stardom

The appearance came at an important moment in Anderson’s career. He had already begun appearing as con man Harry “The Hat” Gittes on Cheers, but Night Court would not premiere until January 1984.

His performances on Saturday Night Live helped introduce a much larger audience to the character, humor and magical ability he had developed through years of street and live performance.

Anderson eventually made eight appearances on SNL between 1981 and 1985, including an episode he hosted. He later earned three Emmy nominations for his portrayal of Judge Harry Stone, according to the Television Academy.

Despite his success as an actor, Anderson always considered himself a magician at heart.

A Masterclass in Comedy Magic

Decades after it originally aired, Harry Anderson’s giant-card routine remains a masterclass in constructing magic around a strong personality.

He did not rush through the trick or rely solely on the final surprise. He allowed the audience to understand the game, make choices, feel confident and then discover that Harry the Hat had been in control all along.

The magic was clever, but the performer made it memorable.

For magicians, the video is a wonderful reminder that audiences may forget the exact movements of a routine, but they will remember how the performer made them feel. Harry Anderson made his audience feel like willing participants in a charming con—and they loved every minute of losing.

Vince Charming Completes the Impossible Puzzle on Penn & Teller: Fool Us


 A thousand-piece puzzle, one missing piece and a completely free choice created an unforgettable television moment when magician Vince Charming performed his original illusion, “Picture Imperfect,” on Penn & Teller: Fool Us.

The appearance took place during the Season 3 finale, “Can Penn & Teller Fool Penn & Teller?,” which originally aired on September 16, 2016. The episode also featured Anthony Asimov, Angela Funovits and Ivan Amodei. For Charming, however, the performance carried particularly high stakes—it was his first television appearance.

A Young Magician Facing a Major Decision

In the introduction to his performance, Charming explained that he was approaching graduation and trying to choose between pursuing electrical engineering or becoming a full-time magician.

Only 21 years old at the time, he described himself as someone who enjoyed thinking ahead and carefully considering each possible move. That idea naturally led into a routine built around a giant jigsaw puzzle.

Charming opened with a simple but meaningful thought: everyone is just one piece of a much larger puzzle. It gave the presentation a personal connection while setting up the impossible mystery that followed.

Vince Charming Presents “Picture Imperfect”

Charming invited an audience member named Kim to join him onstage. She was asked to reach into a large container filled with loose puzzle pieces and remove a handful.

Seven pieces were placed face up on the table. Charming encouraged Kim to examine them, confirming that they displayed different portions of the picture and had varying shapes.

She was then given a genuinely fair-looking choice. Kim selected any one of the seven pieces and was even offered an opportunity to change her mind. She decided to keep her original selection in her open hand.

That was when Charming revealed the larger story.

He explained that he had purchased two identical 1,000-piece puzzles featuring a “Welcome to Las Vegas” image. He had already assembled one of them—but after completing the puzzle, he discovered that it contained only 999 pieces.

One piece was visibly missing.

Kim handed Charming the piece she had freely selected from among the loose pieces. He carefully positioned it over the empty space in the completed puzzle.

It fit perfectly.

The audience immediately reacted as the randomly selected piece completed the enormous Las Vegas image. The effect was easy to understand, visually impressive and nearly impossible to dismiss as coincidence.

Penn & Teller Offer Vince Charming an Extraordinary Compliment

Charming may not have received a Fool Us trophy, but Penn Jillette’s response was arguably just as meaningful.

Penn revealed that he and Teller had previously explored almost the exact same magical premise. They had spent months attempting to develop a routine in which a spectator’s selected jigsaw piece would complete a finished puzzle.

Despite their experience and creativity, Penn and Teller eventually abandoned the idea because they could not develop a version they were satisfied with.

Penn told Charming that his solution was better than anything they had created.

That is extraordinary praise from two performers who have spent decades studying, creating and presenting original magic. Although the duo believed they understood Charming’s method, Penn emphasized how much they loved the act and how impressed they were that the young magician had successfully completed a concept they had left unfinished.

He also reassured Charming that while his first television appearance may have felt nerve-racking, the performance had been a success. Alyson Hannigan closed the segment with an appropriate observation: Vince may not have fooled Penn and Teller, but he had certainly charmed everyone.

Why “Picture Imperfect” Still Works So Well

The strength of “Picture Imperfect” is its clarity.

There are no complicated instructions for the audience to remember. A spectator chooses a puzzle piece, a large completed puzzle is shown with one piece missing and the selected piece fills that exact space.

The routine also demonstrates how an everyday object can become the foundation for powerful stage magic. Almost everyone understands the frustration of reaching the end of a puzzle only to discover that one piece is missing. Charming transformed that familiar experience into an impossible prediction.

The large puzzle made the routine easy for both the studio audience and television viewers to follow, while the spectator’s apparent freedom made the final revelation even stronger.

Most importantly, the effect felt like Vince Charming’s own creation. It reflected his personality, his age and the uncertainty he was experiencing while deciding which direction his life should take.

A Memorable Fool Us Debut

Winning the trophy is not the only way for a magician to succeed on Penn & Teller: Fool Us. The program also gives performers an opportunity to introduce themselves, showcase original ideas and earn the respect of two of magic’s most knowledgeable figures.

Vince Charming accomplished all three.

“Picture Imperfect” remains a clever, direct and highly visual piece of magic. Penn and Teller may have recognized the secret, but their reaction made it clear that they also recognized the creativity behind it.

For a young magician making his first television appearance, that was one impressive piece of the puzzle.

Monday, August 24, 2026

Tommy James Measle Teasel Wand

Now available at www.magiciansmagicshop.com
 

Get ready to have your audience seeing spots!

The Measel Teasel Wand is a classic comedy magic prop created by acclaimed family entertainer Tommy James. The magician brings out a black magic wand covered in white spots—it appears the wand has caught the measles!

After blowing through the wand, the spots visibly disappear. Unfortunately, the moment the magician looks away, the children notice that the spots have returned. The magician repeatedly removes them, only for them to reappear slowly or all at once.

This creates an uproarious “look-don’t-see” routine as the children shout and attempt to tell the magician what is happening. Finally, the entire audience blows toward the wand and makes the spots disappear.

The Measel Teasel Wand can be performed as a complete comedy routine or used as a running gag throughout a children’s magic show. It is visual, easy for an audience to understand and designed to generate plenty of participation.

Features:

  • Original Tommy James comedy magic creation
  • Spots visibly appear and disappear
  • Excellent “look-don’t-see” interaction
  • Encourages loud audience participation
  • Works as a standalone routine or running gag
  • Approximately 15 inches long and ¾ inch in diameter
  • Ideal for children’s shows, libraries, schools and family events

A highly entertaining and increasingly difficult-to-find comedy wand from one of children’s magic’s best-known creators.

Retail Price $79.95 

Our Price $69.95 

Yarden Shalev Shares His Full Comedy Magic Act From Hollywood’s Magic Castle

 Magician Yarden Shalev has released a complete, unedited performance of his comedy magic act filmed inside the Parlour of Prestidigitation ...